Give your audience something they will actually do.

Smiling Faces is a short browser game built around one repeated action: find the smile. It is research-inspired, brandable, privacy-light, and ready to license for coaches, counselors, therapists, EAP and HR wellbeing teams, courses, communities, programs, and publishers.

People have enough content. The scarce thing is an experience they will repeat.

Your clients, members, readers, or participants can already be given another PDF, video, worksheet, or advice page. Smiling Faces is different: it is a small piece of behavioral software that asks for a few minutes of attention and gives people a concrete action to practice.

It is not another article about noticing the positive. It is the thing you can offer when you want people to sit down and actually practice noticing it.

One smile, hidden in a crowd of cooler faces.

Each round shows one smiling face among more guarded, skeptical, irritated, or dismissive expressions. The player finds the smile, then does it again.

Find the smile 0 found

Try the tiny demo. The full game uses original portrait pairs.

Your attention has habits. It can get pulled toward the cold look, the skeptical face, the one person in the room who seems unimpressed. Smiling Faces gives that habit a small, repeatable nudge in the other direction.

It is not about pretending the negative is not there. It is about practicing the ability to notice the positive, too.

A positive attention practice game that can be licensed for your audience.

Smiling Faces is a browser-based attention-practice game where players repeatedly find one smiling face among more guarded expressions. It is available to license for coaches, counselors, therapists, practitioners, EAP and HR wellbeing teams, course creators, publishers, communities, and organizations that want to offer a short, privacy-light digital exercise.

The game is inspired by academic research and the experiences of real life users. It is not therapy, medical advice, diagnosis, or a substitute for professional support.

A small digital practice you can place where attention already matters.

Smiling Faces works best as a short, repeatable experience offered after a moment of reflection, inside a learning journey, or alongside content about attention, confidence, trust, stress, workplace wellbeing, or social perception.

For coaches

Offer coaching clients a concrete, repeatable attention exercise after a reflective conversation, worksheet, workshop, or course module.

For therapists and counselors

Use Smiling Faces as a non-clinical digital practice inside a broader resource library or between-session support experience, without presenting it as treatment.

For EAP and HR wellbeing teams

Add a lightweight workplace wellbeing activity to an EAP resource page, employee learning hub, internal campaign, or HR wellbeing program.

For publishers and course creators

Give readers, members, or learners a branded next step after content about stress, confidence, attention habits, trust, or social perception.

A finished, brandable game instead of another resource page.

Low friction

Runs in the browser. No app store, account, password, onboarding sequence, or user setup.

Easy to place

Use it after a quiz, in a course, beside an article, inside a member hub, or as a workshop follow-up.

Brandable

Adapt colors, wording, intro copy, footer language, domain, and selected interface details for your audience.

Privacy-light by default

The current game does not require an account, cookies, ads, social SDKs, or third-party tracking.

Research lineage

Inspired by serious academic work on social attention, while staying clear about what the game does and does not claim.

Custom editions

Commission a white-label version, custom portrait set, embedded edition, or dedicated static deployment.

A small SaaS product for people who already have an audience.

Therapists, counselors, coaches, and practitioners

A gentle, non-clinical exercise to offer after a reflective conversation, between sessions, or as part of a broader practice library.

Courses, workshops, and retreats

A memorable activity that gives participants something to do after the insight lands.

EAP, HR, workplace wellbeing, and social-impact teams

A polished, self-contained digital practice that can sit alongside employee assistance resources, wellbeing campaigns, newsletters, resource pages, and community programs.

Publishers and quiz builders

A smart next step after content about stress, self-perception, trust, social confidence, or attention habits.

Start simple, or make it yours.

Fastest

Hosted link

Point your audience to a hosted Smiling Faces edition with approved framing and your agreed use case.

Most custom

White-label deployment

Use your domain, brand treatment, copy, selected settings, and optional commissioned portrait direction.

A finished experience, not a half-built experiment.

Playable static game

A lightweight browser experience with supplied portrait pairs, session options, responsive layout, keyboard support, privacy language, and local-only history.

Placement support

Clear options for a hosted link, embedded edition, subdomain, or dedicated deployment depending on how your audience will encounter the game.

Brand adaptation

Approved adjustments to color, copy, framing, domain, footer language, and selected interface details so the game fits the surrounding experience.

Responsible framing

Research-inspired language, privacy-light defaults, and careful disclaimers that help the game stay useful without becoming overclaimed.

Serious roots. Simple experience.

Smiling Faces is an independent attention exercise inspired by academic research and the experiences of our real life users. The research explored whether repeated practice finding positive faces among negative ones could shift patterns of social attention.

People who use Smiling Faces often describe the effect in everyday terms: after enough rounds, they find themselves noticing smiling people in ordinary places before they get pulled toward colder expressions.

Commercial does not have to mean overclaiming.

Smiling Faces is sold as a licensable attention-practice game, not as a clinical product. It does not diagnose, score mental health, replace professional support, or claim to treat a condition.

That restraint is part of the product. It makes the game easier to recommend, easier to place, and easier to adapt for careful audiences.

Questions licensees usually ask.

What is Smiling Faces?

Smiling Faces is a browser-based positive attention practice game. Each round asks the player to find one smiling face among more guarded expressions.

Who can license it?

Smiling Faces is built for people and organizations with an audience: coaches, counselors, therapists, EAP and HR wellbeing teams, practitioners, course creators, publishers, communities, workshops, and organizations.

Can therapists, counselors, or coaches license Smiling Faces?

Yes. Smiling Faces can be licensed as a gentle, non-clinical attention-practice game for coaches, counselors, therapists, and practitioners who want a short digital exercise to place within a broader resource library or client experience.

Can EAP, HR, or workplace wellbeing teams use it?

Yes. Smiling Faces can be licensed for EAP, HR, workplace wellbeing, learning, and employee experience programs as a lightweight browser-based practice. It does not diagnose, score, or treat employees.

Can it be embedded or white-labeled?

Yes. Licensing can support a hosted link, an embedded edition, or a more customized white-label deployment depending on the audience and use case.

Can organizations use custom branding?

Yes. Licensed editions can adapt approved colors, wording, intro copy, footer language, domain, and selected interface details for the audience and use case.

Can it be used after a quiz, course, workshop, or article?

Yes. Smiling Faces is designed to be easy to place after reflective content, inside a course or workshop, beside an article, or within a member experience.

Does the current game require accounts or tracking?

No. The current game runs in the browser, does not require an account, and does not use ads, cookies, social SDKs, or third-party tracking.

Is Smiling Faces a clinical product?

No. Smiling Faces is an attention-practice game. It is not therapy, medical advice, diagnosis, treatment, or a substitute for professional support.

What is the research inspiration?

Smiling Faces is inspired by academic research on social attention and by real life user experiences of noticing positive social cues more readily after repeated practice.

Want Smiling Faces for your audience?

Tell us who you serve, how you would like to use it, and whether you are imagining a hosted link, embedded edition, or custom deployment.

Current trial edition: play.getsmilingfaces.com